Broken Language
upnorthtrips:

Tupac Amaru Shakur (June 16, 1971 – September 13, 1996)

I still remember the exact moment I saw this paper.

upnorthtrips:

Tupac Amaru Shakur (June 16, 1971 – September 13, 1996)

I still remember the exact moment I saw this paper.

1bohemian:

New York City, 1940

1bohemian:

New York City, 1940

pianowires:

and people say anime is shit.

did this motherfucker just suplex a goddamn deer?

nappynomad:

socialjusticekoolaid:

The Ferguson City Council convened for the first time since Mike Brown’s death, and proved that they literally give no fucks about what the community has to say. Added to their vague, paltry proposed reforms, seems real change will have to come in Ferguson via the ballot box. I don’t care where you live folks— let this be a lesson in voting/participating in your local elections and government! #staywoke #farfromover 

My people getting it!

I don't think Anita Sarkeesian's videos should be treated as an extension of the PMRC mindset. She's pointing out misogynistic tropes in video games, not advocating censorship. I mean hell, she starts her first video in the series saying that even though she's pointing out problematic aspects of games, that doesn't mean those games shouldn't be played or enjoyed. I don't understand why she's getting as much flack as she is.

theneedledrop:

Anita is getting flack because she’s an ignorant outsider. I’m not even a gamer, and this is apparent to me.

Whether you agree the content Anita showcases is misogynistic, offensive or not, most of her videos function on the same, flawed premise: That the negative gender stereotypes she finds in these games are harmful to the gamers that play them. She argues that these games somehow ingrain negative gender stereotypes in the individuals that play. They hurt women via perpetuating these stereotypes, essentially.

This is pure, unsubstantiated BS. Anita would never fund an actual study with the tens of thousands of dollars she’s raised, because she knows any such study wouldn’t work in her favor. It’s easier to buy a bunch of video games, cherrypick the most offensive parts for ignorant viewers, and then keep the rest of the money for yourself and your organization, right?

You’ve gotta wake up to the truth: Anita’s videos are about as effective and as enlightening as an elementary school screening of Reefer Madness

Media—especially popular media—reflects already-existing norms, ideas, concepts, and sentiments in a society, it doesn’t dictate them to consumers. Slasher flicks don’t make serial killers. Grand Theft Auto doesn’t increase the probability of shooting sprees. Gangsta rap doesn’t create gangs. The game Bully doesn’t create bullies. Reading 50 Shades of Grey probably doesn’t increase the likelihood of the reader getting tied up and whipped for sexual pleasure either.

If EA Games were to somehow create and sell a video game titled Mysogyny: Women Suck, the only people who would buy and enjoy such a game would be individuals who already agreed with the game’s clearly stated ideology. Anyone else buying and enjoying the game probably just dabbles in whatever fantasy the game presents during gameplay only. 

The probability of this game somehow CREATING a misogynist is about as likely as your local library’s copy of Mein Kampf creating a Nazi. Any such result would be minuscule if charted in a study of any sort.

As a kid, teen, and adult, I’ve been exposed to TONS of media that has displayed women as the weaker, more submissive, and more sexually desirable gender. However, this is not something I feel is reality. Why? Strong female role models, good upbringing, friends, family, amazing wife, and plenty of real-life interactions with women. FUCK A VIDEO GAME! A healthy reality ALWAYS trumps a fantasy. 

If you really want to change hearts and minds when it comes to gender roles in society, you’ve got to work on changing that society’s reality, not its media—especially media that so explicitly deals in fantasy. I know we tend to blame the media for a lot of our ills, but your real-life interactions and role models play a larger role in guiding your moral and social outlook than any music, movie, game, or book you’ll ever consume.

Anita is on the most foolish of errands, but y’all are eating it up like a hot pizza. Looking for positive gender roles in a game like Hitman is like looking for positive gender roles in any of the three Expendables films. There’s nothing applicable to real life in Hitman because the game’s not meant to guide anyone through real life. It’s a violent video game, not a dating advice show. There aren’t a whole lotta healthy social norms in the game because it’s not meant to portray any sort of normality.

NOW DON’T GET IT TWISTED: I do understand that violent, male-pandering video games persist in the video game industry. They make a lot of money, yes. And I completely acknowledge that a lot of what’s in games like Hitman, Manhunt, and Grand Theft Auto isn’t exactly, uh, healthy when it comes to the gender roles displayed. There’s a definitely a lack of female leading roles in many games, too.

However, it’s not like there aren’t alternatives here. There are plenty of non-violent, positive indie and mainstream games out there that would love more customers. And there could be MORE if we supported this sect of the industry. If Anita really cared about the future of the video game industry in relation to her cause, well, then she’d encourage all of her fans to purchase video games that work outside the negative gender stereotypes and violence of games like Hitman. It’s that simple. Supply and demand might have created Hitman, but it can just as easily create games with positive messages and gender roles, and it already has. You just have to buy them and be willing to support future releases that fit in with your taste.

But Anita is no gamer, and most of her supporters aren’t either. They’re outsiders that want to see change in a market they don’t participate in. Anita’s lack of experience is plain as day, yet, she’s lauded as some kind of expert. What if we applied the same angle to me right here:

Would you take my metal reviews seriously if I owned no metal records? Didn’t listen to metal? Had no real history with metal? Disliked metal? Constantly criticized metal with surface-level complaints like it being too loud, satanic, violent, angry, and perpetuating dangerous, overly masculine gender stereotypes? No, you wouldn’t. No one—except people equally ignorant to metal—would take me seriously. I’d be an ignorant outsider, which Anita is when it comes to gaming.

And I still stand by my PMRC comparison, too. I see similarity in her determination to find social dangers where there really are none. Yeah, Anita has nowhere near the same level of power or political influence, and she probably never will. And she probably won’t try to pull off the same censorship stunts due to the inevitable failure of trying to enforce or legislate any such censorship. It would be more beneficial to her to stay on the sidelines and collect her fundraising bucks as she highlights games she deems misogynistic. I agree America’s got a long way to go when it comes to creating social equality between the genders, but video games are nowhere near the root of the issues we need to address. They’re just an easy target for the quick to complain.

All in all, it’s same shit, different decade. People have been whining and moaning over “harmful” media for generations. And it should be no surprise that those desperately seeking to be offended lose every time. You can be on that side if you want, but just be a good sport when you take your “L”.

Bruh, you gotta be kidding me x 3000. You start this off by pulling her card for not being a gamer, then announcing you’re not one either, then proceeding to speak authoritatively about the medium for a literal thousand words. Is it safe to say most of those are just as “outside” and “ignorant” as you think hers are for lacking real video game experience? Just going by precedent. It’s clear you haven’t spent much time with the subject matter because if you’d played much GTA or Bioshock or Fable or any of the other titles discussed, you’d have a lengthy log of experiences of a game asking or allowing you to treat women like vessels for your male characters’ urges, of randomized sexual violence passing for edginess, and I’d think it would make you uncomfortable. I know it does me.

There’s a rising outcry about the treatment and characterization of women in video games from within the community (not incensed parents like in the ’80s), and I’m all for it. Games have long been treated like a boys’ club, and the overwhelming ratio of titles that demoralize women to titles that even allow you to play as one is a disparity in representation that requires the close attention of the industry to resolve. Suggesting that women shove off to where they’re appreciated is the same line of thinking that’s allowed centuries of historical injustice to proliferate. Fuck that. Put women in the shooters. Let em star in the open world games. Objectify the men. Turn the tables. Art is not above reproach, least of all massively consumed mainstream mediums, and while you’re right that a game’s job isn’t to better or edify us, if that shit is hawking janky old world themes and neglecting a growing swath of its base of players, they gotta get these bars.

You’re well within your rights to dismiss Anita’s criticism off her lack of experience, but her (your) faint grasp on the materials doesn’t change the root poison she’s calling out. Overall it’s worrisome that, presented with video of a woman citing examples of times where she was offended by the depiction of rape and brutality in media, your knee jerk response would be to insist that her umbrage is imaginary, trace her back to PMRC anti-metal panic and suggest that she pony up cash to deliver you a corroborating scientific study. As an American male it’s your luxury to have your norm be the national norm and to tell the rest of the country to deal with it or scram. Happens to the rest of us every fuckin day.

What you’re not gonna do is attack a reasonable complaint about misogyny, challenge someone’s right to speak on an area of media that you have admittedly little experience in (oh, you listen to metal!), dismiss the medium’s responsibility to its paying patrons, call the offended woman, who has received threats of sexual violence for her critique, a whiner and moaner, and come away looking clean. You’re part of the problem. I thought you were better than this.

P.S. Actually, 50 Shades of Grey drove bondage sex toy sales through the roof in 2012. Do ya googles.

biscuitpotato:

trying to finish an essay thats due tomorrow more like

image

vinylinalphabetical:

Craig’s new Tumblr is fucking incredible. Follow it

Shouts.

vinylinalphabetical:

Craig’s new Tumblr is fucking incredible. Follow it

Shouts.

Been a lot of talk about Yung Avenue this week so I figured… why not let him do some of the talking for a change?

hiphopsforever:

New Slaves

hiphopsforever:

New Slaves

Billboard Twitter Charts Sputter Out the Gate

Billboard unveiled a series of Twitter based charts last week in the interest of presenting up-to-the-moment information about social media’s most discussed songs and artists as they’re being talked about. The Billboard Twitter Trending 140 presents the hundred most tweeted about songs at any given hour of the day, while the Billboard Twitter Emerging Artists chart culls similar info, but for artists with less than 50k followers and no history of appearances in the Hot 100 chart’s top 50. The best of both will be presented in two more weekly charts. Billboard’s real-time charts provide unprecedented access to the listening habits of a Twitter audience we’d previously relied on trending topics, the site’s search engine and word of mouth to gauge.

But early findings appeared to reveal more about social media music sharing habits than what music is actually being shared. The Trending 140 was topped early on by “Shadow”, a bonus cut from Young Money Bieber double Austin Mahone’s just-released Secret EP, but by the afternoon of the first day that spot was claimed by Lady Gaga’s “Sexxx Dreams” after Gaga’s Little Monsters got wind of the new chart’s mechanics and organized to power a sizable selection of Artpop cuts into the top ten. Over at the Emerging Artists chart, rising Atlanta rap sensation K. Camp’s soon-to-be-ubiquitous “Cut Her Off” remix struggled to best a new video for New York indie rapper (and self-proclaimed Nicki Minaj ghostwriter) Ransom’s “Dying Breed” for the top spot.

How does a working class independent MC’s rooftop performance clip of a Fred the Godson collaboration beat out an Interscope trap upstart’s million-plus viewed 2 Chainz collaboration in Twitter shares? Blog chatter. An overwhelming majority of “Dying Breed”’s Twitter mentions came courtesy of a multitude of rap blogs’ spammy linkback tweets and SEO terrorism. Couple that with Ransom’s own furious retweeting of fan appreciation, and you get a gust of social media blather big enough to briefly boost a track from a relative unknown on the national circuit to the forefront of Billboard’s minor league chart.

What’s the value in a chart that can be so quickly and thoroughly gamed, that breaks the fourth wall in its encouragement of viewers to click through on song titles to boost their standings with a tweet? What’s the use in tracking what songs are tweeted about if many of the tweets are automated or else generated in excess by superfans with the express purpose of upping a favorite artist’s profile on social media? Will the success of these stunts encourage further distending of artist visibility? Will the weekly charts weed out these gate-storming outliers to present a more reliable vision of what music’s being discussed on Twitter?

It’s too early to tell exactly how Billboard plans to address these kinks or whether there’s even the desire or need to, but the day one Little Monsters and Ransom stunts drive home just now unreliable of a gauge of real media influence Twitter mentions can be. Twitter chatter isn’t some populist cry of the salt of the earth. It’s more like a carnival’s house of mirrors: it can be duplicated, bent, refracted and expanded into a semblance of largesse that the real entity might not possess. Any chart that uses it for building blocks is bound to be just as pliable. As for now, rejoice, Directioners, Beliebers, Smilers, Mahomies, Katycats, Monsters, Beyhive, Barbz, Navy, struggle rappers, bots and SEO starved blogs! You’ve got your own Billboard chart.

I keep hearing rap fans bemoan the death of lyricism in modern hip-hop and pine for the death of trap, and I keep telling them there’s guys out there fighting the good fight, but no one listens. Kevin Gates is one of the best songwriters working in the genre right now, but cats who aren’t familiar play him off like he’s Just Another Drug Dealer Airhead. On Twitter today I said you could probably cobble together a mix of songs off the last 3 Gates tapes that would blow half the last 2 years of mainstream rap albums outta the water. Here it is.

If you’re one of those types who can’t figure out why the rest of us have been gassing Gates’ music for the last year, I want you to listen to this shit. And I don’t mean scan for flows without considering what the words mean or skim through trying to Locate The Single like we’re schmaltzing over business cards and open bars at somebody’s “listening event” (although if you were to do the latter, you’d probably hear four or five). Dude is a monster, and I need rap fans committed to championing talented lyricists to wake the fuck up. Gates is on that XXL Freshmen cover for a reason. Thanks.

Further reading:

My review of Gates’ Luca Brasi Story

My review of Gates’ Stranger than Fiction

Can you tell me the name of the theme you use for this blog? Thanks.
Anonymous

It’s called “Redux”